Danielle Rosenthal

Work at the intersection of people and products.

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For anyone making something.

Whether you’re making an app, a drink, a bakery, a club at school or a whole company.

Come and play if

  • You have an idea and you can’t tell yet if anyone wants it.
  • You made something, it works, and nobody uses it.
  • People keep telling you what they want, and you still don’t know what to build.
  • Everyone is busy and the thing still isn’t moving.
  • You want to get better at this by doing it.
  • You want something to run with your team that isn’t another slide deck.

Strategy and execution

The hardest work is connecting strategy and execution.

Most of the places it breaks are human

  • Nobody owns keeping everyone aligned.
  • Incentives and priorities pull in different directions.
  • Teams work in silos, unaware of what the others are doing.
  • The people deciding sit far from the people doing the work.
  • The goals are hard to find or understand.
  • Updates come in the wrong form.
  • Nobody runs a regular rhythm for getting aligned.
STRATEGYEXECUTION

Point of view

Safety unlocks revenue and scale.

On the other side of it

ProgressPerformancePlay

In the product, and in the team.

  • Psychological safety People can say they don’t know, and nothing bad happens.
  • Digital safety Nobody can use the product to get at anyone.
  • Data safety What people hand over isn’t turned against them.
  • Physical safety Bodies aren’t in danger.

Games about trust & safety, governance, risk and compliance.

If you’re building a store, an app, a place to stay or a way to send money, you’re also building all the ways it can be used to hurt someone.

What the words mean

Trust and safety
Making sure your thing can’t be used to hurt someone.
Governance
Deciding who gets to make which call.
Risk
Knowing what could go wrong before it does.
Compliance
Following the rules, and being able to show that you did.

Come and play if

  • You’re building something that two strangers will both use.
  • You keep telling people a rule and they keep skipping it.
  • You have to prove you did the right thing, and you can’t.
  • Something went wrong and everyone is hunting for who to blame.
  • You’re about to add a rule and you don’t know if it’ll work.
  • You want to get better at this by doing it.

Let’s work together

What are you working on?

  • BuyersShowing a cautious buyer where the product fits in the work they already do
  • FeedbackTurning a pile of feedback into a plan the team can explain
  • DecisionsGetting decisions moving when they all wait on one person
  • AIMaking AI hold up when the buyer’s own leadership asks hard questions